TY - GEN N2 - The objective of this study is to describe the user experience (usability) of a gamified psychoacoustic task via the Portable Automated Rapid Testing (PART) iPad application among participants ranging in age, hearing level, and Traumatic Brain Injury history (TBI). DO - 10.6083/bpxhc41314 DO - doi AB - The objective of this study is to describe the user experience (usability) of a gamified psychoacoustic task via the Portable Automated Rapid Testing (PART) iPad application among participants ranging in age, hearing level, and Traumatic Brain Injury history (TBI). AD - Oregon Health and Science University AD - Oregon Health and Science University AD - Oregon Health and Science University AD - Oregon Health and Science University AD - Oregon Health and Science University T1 - Usability of a gamified spatial release from masking test DA - 2023-07-20 AU - Pesic, Vanja AU - Coco, Laura AU - Bologna, William J. AU - Dean, Nicole AU - Gallun, Frederick L1 - https://digitalcollections.ohsu.edu/record/41314/files/ResearchWeek.2023.Pesic.Vanja.pdf PB - Oregon Health and Science University LA - eng PY - 2023-07-20 ID - 41314 L4 - https://digitalcollections.ohsu.edu/record/41314/files/ResearchWeek.2023.Pesic.Vanja.pdf KW - Psychoacoustics KW - Gamification KW - Speech-Language Pathology KW - Hearing Loss KW - Mobile Applications KW - Brain Injuries, Traumatic KW - Brain Injuries KW - Computers, Handheld KW - Craniocerebral Trauma KW - auditory processing KW - spatial release from masking TI - Usability of a gamified spatial release from masking test Y1 - 2023-07-20 L2 - https://digitalcollections.ohsu.edu/record/41314/files/ResearchWeek.2023.Pesic.Vanja.pdf LK - https://digitalcollections.ohsu.edu/record/41314/files/ResearchWeek.2023.Pesic.Vanja.pdf UR - https://digitalcollections.ohsu.edu/record/41314/files/ResearchWeek.2023.Pesic.Vanja.pdf ER -