TY - GEN N2 - A session focused on participants using gameplay to develop 'soft' skills such as leadership, emotional intelligence, and perspective change. The differences between gameplay for learning and gamification are defined and explored. After playing several games, groups debrief and discuss the importance of facilitation and asking powerful questions. DO - 10.6083/bpxhc41332 DO - doi AB - A session focused on participants using gameplay to develop 'soft' skills such as leadership, emotional intelligence, and perspective change. The differences between gameplay for learning and gamification are defined and explored. After playing several games, groups debrief and discuss the importance of facilitation and asking powerful questions. AD - Oregon Health and Science University T1 - Gameplay for learning: what, how and why DA - 2023-07-21 AU - Heinrich, Anna L1 - https://digitalcollections.ohsu.edu/record/41332/files/Abstract_SEE2023_HeinrichAnna.pdf PB - Oregon Health and Science University LA - eng PY - 2023-07-21 ID - 41332 L4 - https://digitalcollections.ohsu.edu/record/41332/files/Abstract_SEE2023_HeinrichAnna.pdf KW - Gamification KW - game play KW - interactive learning KW - soft skills TI - Gameplay for learning: what, how and why Y1 - 2023-07-21 L2 - https://digitalcollections.ohsu.edu/record/41332/files/Abstract_SEE2023_HeinrichAnna.pdf LK - https://digitalcollections.ohsu.edu/record/41332/files/Abstract_SEE2023_HeinrichAnna.pdf UR - https://digitalcollections.ohsu.edu/record/41332/files/Abstract_SEE2023_HeinrichAnna.pdf ER -