TY - GEN AB - A session focused on participants using gameplay to develop 'soft' skills such as leadership, emotional intelligence, and perspective change. The differences between gameplay for learning and gamification are defined and explored. After playing several games, groups debrief and discuss the importance of facilitation and asking powerful questions. AD - Oregon Health and Science University AU - Heinrich, Anna DA - 2023-07-21 DO - 10.6083/bpxhc41332 DO - doi ID - 41332 KW - Gamification KW - game play KW - interactive learning KW - soft skills L1 - https://digitalcollections.ohsu.edu/record/41332/files/Abstract_SEE2023_HeinrichAnna.pdf L2 - https://digitalcollections.ohsu.edu/record/41332/files/Abstract_SEE2023_HeinrichAnna.pdf L4 - https://digitalcollections.ohsu.edu/record/41332/files/Abstract_SEE2023_HeinrichAnna.pdf LA - eng LK - https://digitalcollections.ohsu.edu/record/41332/files/Abstract_SEE2023_HeinrichAnna.pdf N2 - A session focused on participants using gameplay to develop 'soft' skills such as leadership, emotional intelligence, and perspective change. The differences between gameplay for learning and gamification are defined and explored. After playing several games, groups debrief and discuss the importance of facilitation and asking powerful questions. PB - Oregon Health and Science University PY - 2023-07-21 T1 - Gameplay for learning: what, how and why TI - Gameplay for learning: what, how and why UR - https://digitalcollections.ohsu.edu/record/41332/files/Abstract_SEE2023_HeinrichAnna.pdf Y1 - 2023-07-21 ER -