000041332 001__ 41332 000041332 005__ 20240125142321.0 000041332 0247_ $$2doi$$a10.6083/bpxhc41332 000041332 037__ $$aIR 000041332 041__ $$aeng 000041332 245__ $$aGameplay for learning: what, how and why 000041332 260__ $$bOregon Health and Science University 000041332 269__ $$a2023-07-21 000041332 336__ $$aAbstract 000041332 520__ $$aA session focused on participants using gameplay to develop 'soft' skills such as leadership, emotional intelligence, and perspective change. The differences between gameplay for learning and gamification are defined and explored. After playing several games, groups debrief and discuss the importance of facilitation and asking powerful questions. 000041332 540__ $$fCC BY 000041332 542__ $$fIn copyright - single owner 000041332 650__ $$aGamification$$013713 000041332 6531_ $$agame play 000041332 6531_ $$ainteractive learning 000041332 6531_ $$asoft skills 000041332 692__ $$aLearning and Organizational Development 000041332 7001_ $$aHeinrich, Anna$$uOregon Health and Science University$$041354 000041332 711__ $$aSymposium on Educational Excellence$$uOregon Health and Science University$$d2023 000041332 8564_ $$9db6d4ef0-e4d2-4d08-b5be-0d5d1f745d1c$$s498245$$uhttps://digitalcollections.ohsu.edu/record/41332/files/Abstract_SEE2023_HeinrichAnna.pdf 000041332 980__ $$aOHSU Symposium on Educational Excellence (SEE) 000041332 981__ $$aPublished$$b2023-07-21