Search 10,977 records for:

Display

Collections

Format

Fulltext Search

Off On

Publication Type

Year

Topic

Show more

Name

Show more

Collection

Fulltext Search

Off On

Publication Type

Year

Topic

Show more

Name

Show more

Collection

OHSU 7 records found Search took 0.13 seconds. 
1.
A session focused on participants using gameplay to develop 'soft' skills such as leadership, emotional intelligence, and perspective change. The differences between game [...]
2023-07-21 | Abstract |
2.
Physicians have double the risk of death by suicide as compared to the general population, and suicide is the only cause of death in physicians that is more frequent than [...]
2024 | Abstract |
3.
Two courses, one in Dentistry and one in Nursing, utilized gated learning pathways in Sakai in the 22-23 academic year. These gated paths required learners to complete a [...]
2023-09-07 | Abstract |
4.
The Patient Communication Challenge is an educational game created by the Patient Education Collaborative medical student group at OHSU to facilitate the practice of pati [...]
2023-07-11 | Learning object |
5.
The goal in this session is to explore the use of the Patient Communication Challenge (PCC) game as a classroom-adjunct opportunity for medical trainees to practice decon [...]
2023-07-19 | Abstract |
6.
Interactive by nature, the presenters will demonstrate active graphic facilitation, engaging the participants in a co-creation of two posters that outlines the argument f [...]
2023-07-19 | Abstract |
7.
The objective of this study is to describe the user experience (usability) of a gamified psychoacoustic task via the Portable Automated Rapid Testing (PART) iPad applicat [...]
2023-07-20 | Abstract |

Interested in being notified about new results for this query?
Set up a personal email alert or subscribe to the RSS feed.