1.
A session focused on participants using gameplay to develop 'soft' skills such as leadership, emotional intelligence, and perspective change. The differences between game [...]
2023-07-21 | Abstract |
2.
Physicians have double the risk of death by suicide as compared to the general population, and suicide is the only cause of death in physicians that is more frequent than [...]
2024 | Abstract |
3.
Two courses, one in Dentistry and one in Nursing, utilized gated learning pathways in Sakai in the 22-23 academic year. These gated paths required learners to complete a [...]
2023-09-07 | Abstract |
4.
The Patient Communication Challenge is an educational game created by the Patient Education Collaborative medical student group at OHSU to facilitate the practice of pati [...]
2023-07-11 | Learning object |
5.
The goal in this session is to explore the use of the Patient Communication Challenge (PCC) game as a classroom-adjunct opportunity for medical trainees to practice decon [...]
2023-07-19 | Abstract |
6.
Interactive by nature, the presenters will demonstrate active graphic facilitation, engaging the participants in a co-creation of two posters that outlines the argument f [...]
2023-07-19 | Abstract |
7.
The objective of this study is to describe the user experience (usability) of a gamified psychoacoustic task via the Portable Automated Rapid Testing (PART) iPad applicat [...]
2023-07-20 | Abstract |